Any time a squad must take a check, a card is drawn from the morale deck. Morale: BAB uses a deck of custom cards for morale checks. The die rolls have a few modifiers for terrain, charge bonus, out of command, etc. A tie means those figures continue to melee in the ensuing action phases. The high roller eliminates one enemy figure. If one side has more figures he may “double Up” on an opposing figure. Assuming both squads pass melee is resolved. If the charge results in contact the defender then takes a morale check. Charging units must make a morale check to drive the charge home. Melee results if the figures are in base-to-base contact (note that a charge may “fall short” if the movement dice rolled are insufficient to get all the way to contact). Charging squads must attempt to contact the enemy. Melee: A Melee in BAB can only result from a charge, and a charge can only be carried out by a squad within 6” of the company commander. Each hit scored on the enemy removes one target figure from play (the author recommends having casualty figures for a more realistic looking battlefield). Mark each firing figure - these figures will need to take a reload action before they can fire again (Exception: breechloaders and repeaters may fire every turn). Fire is squad against squad not individual figures. The score needed to get a hit is determined by the range (close or effective) and the target’s cover (Open, Soft Cover, Hard Cover). Keep in mind that not all figures in a squad need to perform the same action - this will allow for some sophisticated cover fire type movement.įire Combat: In keeping with the streamlined design philosophy, fire combat uses a simple mechanic. All of the privates are then placed anywhere within 6” of the squad leader. Simply move the squad leader as desired, up to the number of inches rolled on the dice. Squad movement is based around the squad leader.
This is the distance, in inches, the squad may move. Movement: Like much of the game movement is unpredictable. The allowable actions are Move, Load, Shoot and Charge. Out of command figures cannot charge the enemy and suffer penalties in melee and morale.Īctions: When activated, each figure in a squad may perform one action. Squads that are out of command may only Load, Fire or fall back to cover if fired upon. Squads, in turn, must keep their leader within 6” of the company commander. All members of squad must remain within 6” of the squad leader. The turn ends when the last card is drawn.Ĭommand Rules: BAB uses a straight forward command radius. Some may move, some may fire and some may load, for example.
They do not need to all perform the same action. When a squad’s card is drawn, each figure in the squad may perform an action. Each squad is assigned a corresponding playing card. Instead of a strict set of phases, action is determined by pulling cards. You will need to be able to identify the squad leader some how, and keep units from getting intermingled. The book includes a chapter on organizing and basing. Game Length: Most games should be playable in 2-3 hoursīases play no part in the rule - basing is strictly for utility/aesthetics.Table Size: Not stated though most scenarios call for larger sized tables (6x10).Recommended Figure Size: 25mm but conversion for 15mm and other scales is covered.Figure/Base Ratio 1 figure = 1 or 2 actual soldiers.A company consists of 3-6 squads with a company commander. SCOPE: BAB is aimed at small unit actions.ĪRMY SIZE: Given the scale of the game, players will get a satisfactory game from as few as 20 figures.īASE UNIT: The unit in BAB is a ten-man unit called a squad, under the command of an NCO/sergeant. Also included are two sheets of laminated cards that will need to be cut carefully apart. The remainder of the book includes a variant for the French & Indian War, a starter scenario, a few pages of ads, and some optional rules. PERIOD COVERED: The American Civil War 1861-65.īrother Against Brother (BAB) is a very nice looking paperback booklet. Player support can be obtained on the Brother Against Brother Yahoo group. TITLE: Brother Against Brother: American Civil War Small Action Rules The Rules Directory only works if you help. Brother Against Brother The New Rules Directory